Wednesday, 28 February 2018
Friday, 23 February 2018
Thursday, 22 February 2018
Thursday, 1 February 2018
Wonder woman advertising
How did they use social media -Filters and masks enabled users to make their mark on the Wonder Woman brand, allowing them to be a part of it. Snapchat was also incorporated in the campaign, allowing the studio access to that hallowed that young demographic.
Days before launch, five exclusive Snapchat filters went live, adopting all the props from the movie.
-On Twitter, Gadot offered up behind-the-scenes access to her 900k followers.
-Google also got involved with the property, launching a coding initiative to get young women interested in the computer sciences.
-Because the star was shown in other movies people who admired her watched the movie .Dawn of Justice, and her appearance in the promotions for next year's Justice League, restraint was exercised.
Wednesday, 31 January 2018
Audience effect theories
The media has been criticised since the rise of the mass media and the effect it has on the audience as it's seen as a form of a passive (never question) mass, as it brainwashes by the message that floods the media.
Audience effect theories and the hypodermic needle:
- the media are powerful and negative forces who control the masses
Bandura's study used the doll called Bobo:
- the study suggested that media are passive (the experiment was done with children age 3-5)
- emotions are learnt (how much of what we watch is learnt through media)
- the study was to do with aggression
- the study showed that the children replicated the same actions shown to them with the adult beating the doll
- whilst other children were shown an adult playing calmly with no violence with the same doll as a result they did the same
What is moral panic and where did it come from;
- Stanley Cohen
- when members of a society culture become outraged, fearful and upset the challenges and menace posed.
Mean world syndrome - mean world syndrome is a term coined by George Gerbner to describe a
phenomenon whereby violence-related content of mass media makes viewers believe that the world is more dangerous than it actually is. Mean world syndrome is one of the main conclusions of cultivation theory.
Cultivation theory - cultivation theory examines the long-term effects of television. "The primary proposition of cultivation theory states that the more time people spend 'living' in the television world, the more likely they are to believe social reality aligns with reality portrayed on television."
Audience effect theories and the hypodermic needle:
- the media are powerful and negative forces who control the masses
Bandura's study used the doll called Bobo:
- the study suggested that media are passive (the experiment was done with children age 3-5)
- emotions are learnt (how much of what we watch is learnt through media)
- the study was to do with aggression
- the study showed that the children replicated the same actions shown to them with the adult beating the doll
- whilst other children were shown an adult playing calmly with no violence with the same doll as a result they did the same
What is moral panic and where did it come from;
- Stanley Cohen
- when members of a society culture become outraged, fearful and upset the challenges and menace posed.
Mean world syndrome - mean world syndrome is a term coined by George Gerbner to describe a
phenomenon whereby violence-related content of mass media makes viewers believe that the world is more dangerous than it actually is. Mean world syndrome is one of the main conclusions of cultivation theory.
Cultivation theory - cultivation theory examines the long-term effects of television. "The primary proposition of cultivation theory states that the more time people spend 'living' in the television world, the more likely they are to believe social reality aligns with reality portrayed on television."
Tuesday, 30 January 2018
Mindcraft questions H/W
Conglomerate - a company who own other companies
Vertical integration - a business in which the company control every aspect of production
Horizontal integration - you don't get the specialism of marketing which means you have to buy this from the other companies Vertical integration - a business in which the company control every aspect of production
1) The game helps special needs autistic children as it's creative with no rules which means there's endless possibilities furthermore, the game taught the children basic skills. The game benefited autistic children more because they can respond to the simple visuals, open design and logical interlocking system.
2) The features in the educational version are where students learn about geography, agriculture, architecture and physics.
3) Why have copycats of minecraft been less successful - because Mojang's vision and simple purity can't compare to others attempts additionally, clones tend to add a lot of visual information to the textures whilst Minecraft is kind of cartoony which plays with your imagination.
4) Modding community - customised versions of the game which share the new stories, adventures and textures this is made available online where players can easily download these files into Minecraft
5) The importance of the sense of ownership - because in the game you are free to do whatever you like allows you to feel as though you own the game because you control what goes on. Which is important because it brings you closer to the game.
6) Minecraft expansion - every year features are added giving players new things to explore and play with e.g material.
Topic
|
Notes
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Early days: Mojang with dates and key events
Marcus Persson / “Notch”
| -The idea came from Notch in 2009; it was his own brain child with no funding -The games developer for this company is Jen Bergensten -Notch made up to 2.5 Billion from the game -Their company name was Mojang. |
The rise of Minecraft
| -He got the idea from an experience of him walking with friends back home, where he got lost in the woods etc. -They had a small company to start off with "in a relaxed environment" |
Microsoft Takeover including conglomerate / vertical integration
| -Notch sold the company because he wanted to continue making other games and prototypes as this made his happy -This was seen as the most suitable company because they offered the highest amount for the game |
Today: Multi-platform gaming
Types of Minecraft game modes
| *** |
The future?
| -The game continue to evolves with Microsoft's adding additional parts to the game to make it more interesting some people don't like the fact that Notch sold the game because they believe the game does feel as unique |
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The article speaks about how some forms of media have lost it's relevance which was once important; the internet has become more releva...
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Conglomerate - a company who own other companies Vertical integration - a business in which the company control every aspect of product...